Hello, folks! I’ve been on all sorts of sides of the screen for Lost Mines of Phandelver; and I can’t understand how such a lousy module. Hey, it’s my first time DM’ing and if anyone’s played the lost mine of phandelver, I’ d love some feedback or helpful notes. Thanks:). Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance.
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An NPC can be loud, soft-spoken, or something in between. Goblin Arrows The adventure begins as the player characters are escorting a wagon full of provisions and supplies from Neverwinter to Phandalin. Goblin Blind When the characters cross to the east side of the stream, they can see around the screening thickets to area 2.
Cracked and uneven flagstones conceal a dirt floor underneath. The arrow slit opposite the door offers a fine field of fire over the terrace in front of the phandeelver gates. Lozt the characters have had a chance to visit several locations in town and talk to the townsfolk, they might decide to go looking for the Redbrands. On a failed save, the creature falls 20 feet to the dirt floor of the pit, taking 2d6 bludgeoning damage and landing prone.
The entrance is at the foot of a good-sized hill, and the caves and passages are inside the hill itself. Awarding Experience Points Divide 50 XP losg among the characters if the party destroys these twig blights.
If the bridge is reduced to 0 hit points, it collapses. Awarding Experience Points The characters gain experience for successfully persuading Agatha to answer a question.
This is a getaway kit that larno keeps here in case of an emergency.
This ruin looks as if it might pf have been a farmhouse. One round after they attack, the twig blights in area 1 join the fray.
Treasure The corpse of an unfortunate adventurer is cocooned in spider silk in the western half of the building. If you don’t side with the Goblin Boss to save the human, that encounter is adjusted to 1, XP. The Black Spider sent three bugbears to help Phanddelver keep the population of Phandalin under control, but the Redbrands have managed without them.
The dice are loaded, and the ruffian to which they belong is naturally winning. If they succeed, Reidoth will honor his part of the agreement but will not accompany the party inside the mine. They all wear grimy scarlet cloaks, their sullen phanedlver fixed on you as you approach.
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Multiply that value by the number of minws encountered, then divide the total equally among the characters. The total amounts to 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set with a tiny ruby 30 gp. The passage is an excellent way to smuggle people or goods in and out of Phandalin without being seen, and is thus perfect for a gang of slavers and thieves. The Cragmaw tribe is so named because each member of the tribe sharpens its teeth so they appear fierce and jagged.
You can make out several passages that open up offthe larger cavern, and what looks like a deep pit or crevasse in the floor. The next time the characters return to Phandalin, make it clear that the Redbrands are causing even more trouble, and that they need to be dealt with.
Daran is concerned about the Redbrands, and he would like to see a group of adventurers teach the ruffians a lesson.
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Though he receives very few visitors, he is reasonably hospitable. This scenario has been out for years, so there’s lots of advice floating around your friendly neighbourhood search engine.
This room appears to be a large storage cellar, exactly the sort of thing one might expect to find beneath an old manor. If some players are reluctant to speak up, remember to ask them what their characters are doing.
This cavern is half filled with two large pools of water. Make sure everyone is olst. Spotting the tripwire requires a passive Wisdom Perception score of at least 20, or a successful DC 10 Wisdom Perception check if characters are actively searching for traps in the area. These scenes are a series of roleplaying encounters that take place over the course of a couple of days of minee time.
Any creature on the ledge when it falls must make a DC 10 Dexterity saving throw, taking 2d6 bludgeoning damage on a failure, or half as much damage on a success.
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In the Forgotten Realms, a week is ten days long and called a tenday. Old Smithy This smithy was abandoned long ago.
Where do you want to go? Town Square Encroaching underbrush phandelcer yet to engulf the square. I feel like that doesn’t give players a lot of options This bridge spans the passage 20 feet above the stream. The ancient manor has long been abandoned, but its cellars have been converted into a Redbrand stronghold. This small house appears to be in better condition than the ruined and dilapidated structures nearby.
Lost Mine of Phandelver
L Castle Entrance The main gates between areas 1 and 2 are made of bronze-covered wood, phandelvef they are corroded and collapsed.
Goblin Ambush Read the following boxed text to start the encounter: Iarno is trying to master the art of brewing potions and concocting alchemical mixtures. Sildar takes ld6 bludgeoning damage from the fall, which is enough to drop him to 0 hit points.
Can anyone explain the design? Another 10 minutes down the trail is a pit pnandelver goblins have camouflaged. When the party camps, ask which characters are on watch. The very first phandelvsr with 4 hidden Goblins has a difficulty of XP which is considered Hardbut we also need to consider that this is a surprise attack, which increases the risk greatly to such low-level characters.